About the Game
Rubble Muddle is a puzzle game built around matching items on a grid with a mining
theme.
It's a personal project I've been tinkering with over the years—first on Xbox 360 and iOS,
and now rebuilt from scratch as a browser game.
Development Journey
Back in 2009, I was working as an Embedded C++ software engineer and wanted to try something
different. I borrowed the rock-falling physics from Boulder Dash and built a matching puzzle game
as a way to learn C# and XNA for Xbox 360. Later, I ported it to iOS to learn mobile development.
Fast forward to now, and I've rebuilt it from scratch in Odin as another learning exercise. It compiles to WebAssembly so anyone can play it in a browser—no downloads needed.
Fast forward to now, and I've rebuilt it from scratch in Odin as another learning exercise. It compiles to WebAssembly so anyone can play it in a browser—no downloads needed.
The Techie bit
- Editor: Visual Studio
- Language: Odin
- Game Library: Raylib
- Runtime: WASM
- Graphics Editor: Pixelmator Pro
- Web: HTML + JavaScript Inspired By an Odin Raylib Web Template
- Server: Go
- Containerization: Docker
- Hosting: Google Cloud Run
— John Steele