WebAssembly Puzzle Game
Rubble Muddle runs as a WebAssembly puzzle game. The gameplay code is compiled for the browser, then
loaded by a small web page so players can start from a normal link instead of downloading a desktop
build.
Why WebAssembly Fits This Game
Puzzle games need responsive input, stable timing, and predictable rendering. WebAssembly helps keep
the game logic close to a native-style build while still making the result easy to publish and play
on the web.
The Stack
The game is built with Odin and Raylib, then served by a Go server. The current web version is a
rebuild of an older indie project that previously appeared on Xbox 360 and iOS. You can read more
about that history on the About page.
Playable, Not Just a Demo
The browser version includes Mining Adventure and
Mining Arcade. It stores progress locally when you allow it, which keeps the
game private and avoids an account requirement.