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WebAssembly Puzzle Game

Rubble Muddle runs as a WebAssembly puzzle game. The gameplay code is compiled for the browser, then loaded by a small web page so players can start from a normal link instead of downloading a desktop build.

Why WebAssembly Fits This Game

Puzzle games need responsive input, stable timing, and predictable rendering. WebAssembly helps keep the game logic close to a native-style build while still making the result easy to publish and play on the web.

The Stack

The game is built with Odin and Raylib, then served by a Go server. The current web version is a rebuild of an older indie project that previously appeared on Xbox 360 and iOS. You can read more about that history on the About page.

Playable, Not Just a Demo

The browser version includes Mining Adventure and Mining Arcade. It stores progress locally when you allow it, which keeps the game private and avoids an account requirement.
Adventure • Arcade • About
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